ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/RestaurantData.cs
2025-08-19 13:51:42 +09:00

50 lines
1.6 KiB
C#

using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantData", menuName = "RestaurantData/RestaurantData", order = 0)]
public class RestaurantData : ScriptSingleton<RestaurantData>
{
[SerializeField] private AssetReference _restaurantPlayerData;
[SerializeField] private AssetReference _restaurantManagementData;
public RestaurantPlayerData PlayerData { get; private set; }
public RestaurantManagementData ManagementData { get; private set; }
private bool _isLoaded;
public async Task LoadData()
{
if (_isLoaded)
{
return;
}
var restaurantPlayerDataHandle = _restaurantPlayerData.LoadAssetAsync<RestaurantPlayerData>();
var restaurantManagementDataHandle = _restaurantManagementData.LoadAssetAsync<RestaurantManagementData>();
await restaurantPlayerDataHandle.Task;
await restaurantManagementDataHandle.Task;
PlayerData = restaurantPlayerDataHandle.Result;
ManagementData = restaurantManagementDataHandle.Result;
Debug.Assert(PlayerData != null, "RestaurantPlayerData is null");
Debug.Assert(ManagementData != null, "RestaurantManagementData is null");
_isLoaded = true;
}
private void OnDisable()
{
if (_isLoaded == false) return;
_restaurantPlayerData.ReleaseAsset();
_restaurantManagementData.ReleaseAsset();
_isLoaded = false;
}
}
}