21 lines
644 B
C#
21 lines
644 B
C#
using Opsive.BehaviorDesigner.Runtime;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantCustomerBlackboardComponent : MonoBehaviour, IRestaurantCustomerBlackboard
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{
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private Subtree _subtree;
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public void InitializeWithBehaviorTree(Subtree subtree)
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{
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_subtree = subtree;
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_subtree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
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}
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public void SetCustomerData(CustomerData inCustomerData)
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{
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_subtree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerData), inCustomerData);;
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}
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}
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} |