ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/DataObjects/RestaurantManagementData.cs
2025-08-24 20:44:32 +09:00

34 lines
1.2 KiB
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantManagementData", menuName = "RestaurantData/RestaurantManagementData")]
public class RestaurantManagementData : ScriptableObject
{
public float HoldCompleteTime = 1f;
[Title("오늘의 레스토랑 상태")]
public int MaxFoodCount = 8;
public int MaxDrinkCount = 6;
public int MaxCookwareCount = 6;
public int MaxWorkerCount = 6;
[Title("체크리스트 조건")]
public int ChecklistCount = 3;
public int ChecklistFoodCount = 1;
public int ChecklistCookwareCount = 1;
public int ChecklistMatchedMenuWithCookwareCount = 1;
[Title("컴포넌트")]
public ItemSlotUi ItemSlotUiPrefab;
public TasteHashTagSlotUi TasteHashTagSlotUiPrefab;
public ChecklistData ChecklistDataPrefab;
public Material FoodTasteMaterial;
public Material DrinkTasteMaterial;
public RuntimeAnimatorController TodayMenuSlotUiAnimatorController;
public RuntimeAnimatorController InventorySlotUiAnimatorController;
}
}