ProjectDDD/Assets/_DDD/_Scripts/GameData/PopupUiData.cs
2025-08-21 16:25:27 +09:00

12 lines
318 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "UiData", menuName = "GameData/UiData")]
public class UiData : SerializedScriptableObject
{
public Dictionary<GameFlowState, List<BaseUi>> FlowToUiMapping = new();
}
}