ProjectDDD/Assets/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/Save.cs

16 lines
356 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
{
[TaskCategory("Unity/PlayerPrefs")]
[TaskDescription("Saves the PlayerPrefs.")]
public class Save : Action
{
public override TaskStatus OnUpdate()
{
PlayerPrefs.Save();
return TaskStatus.Success;
}
}
}