ProjectDDD/Assets/EasyGridBuilder Pro/Scripts/Utilities/Internal/Editor/ReadOnlyDrawer.cs

24 lines
750 B (Stored with Git LFS)
C#

using UnityEngine;
using UnityEditor;
namespace SoulGames.Utilities
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position,
SerializedProperty property,
GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
}