ProjectDDD/Assets/_DDD/_Scripts/RestaurantController/Conrtollers/Tasks/CreateRestaurantEnvironment.cs

27 lines
642 B
C#

using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class CreateRestaurantEnvironment : RestaurantFlowTask
{
public override Task ReadyFlowTask()
{
return Task.CompletedTask;
}
public override Task RunFlowTask()
{
// TODO : Base prefab from EnvironmentDataSo
var props = RestaurantState.instance.EnvironmentState.Props;
foreach (var prop in props)
{
// TODO : Instantiate and Initialize
}
return Task.CompletedTask;
}
}
}