ProjectDDD/Assets/_DDD/_Scripts/InputSystem/BaseUiActionsInputBinding.cs

15 lines
309 B
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
public class BaseUiActionsInputBinding<T> : ScriptableObject where T : Enum
{
[ReadOnly]
public InputActionMaps InputActionMaps;
[EnumToggleButtons]
public T BindingActions;
}
}