47 lines
1.0 KiB (Stored with Git LFS)
C#
47 lines
1.0 KiB (Stored with Git LFS)
C#
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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public class CellUI : MonoBehaviour
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{
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public Color emptyColor = Color.white;
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public Color selectedColor = Color.white;
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public Color batchedColor = Color.white;
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public Color lockedColor = Color.white;
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private Image image;
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private void OnEnable()
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{
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image = GetComponent<Image>();
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}
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public void SetTile(int tile)
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{
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// 0 == 비어있음, 1 == 차있음, 2 == 잠김
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switch (tile)
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{
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case 0:
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image.color = emptyColor;
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break;
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case 1:
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image.color = batchedColor;
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break;
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case 2:
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image.color = lockedColor;
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break;
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}
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}
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private void OnDrawGizmos()
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{
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// 기즈모 위치 예시
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Vector3 pos = transform.position;
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// 텍스트 표시
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Handles.color = Color.black;
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Handles.Label(pos, CellManager.WorldToCell(transform.position).ToString());
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}
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}
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