ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs
Jeonghyeon Ha 0fe8a54e09 레스토랑 캐릭터 시스템 컴포넌트 의존성 개선
- RestaurantCharacter, RestaurantNpcCharacter, RestaurantCharacterAnimation에 RequireComponent 어트리뷰트 추가
- RestaurantCharacterMovementConstraint에 필수 컴포넌트 의존성 명시
- 깃 커밋 가이드라인 추가
2025-08-19 17:01:38 +09:00

18 lines
380 B
C#

using BehaviorDesigner.Runtime;
using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(BehaviorTree))]
public class RestaurantNpcCharacter : RestaurantCharacter
{
protected BehaviorTree _behaviorTree;
protected override void Awake()
{
base.Awake();
_behaviorTree = GetComponent<BehaviorTree>();
}
}
}