276 lines
9.0 KiB
C#
276 lines
9.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using DDD.MVVM;
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namespace DDD
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{
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/// <summary>
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/// MVVM 패턴을 적용한 새로운 레스토랑 관리 UI
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/// 기존 RestaurantManagementUi의 기능을 ViewModel과 분리하여 구현
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/// </summary>
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[RequireComponent(typeof(RestaurantManagementViewModel))]
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public class RestaurantManagementUi : PopupUi<RestaurantUiActions, RestaurantManagementViewModel>
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{
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[Header("Sub Views")]
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[SerializeField] private ChecklistView _checklistView;
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[SerializeField] private InventoryView _inventoryView;
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[SerializeField] private ItemDetailView _itemDetailView;
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[SerializeField] private TodayMenuView _todayMenuView;
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[SerializeField] private TodayRestaurantStateView _todayRestaurantStateView;
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[Header("Tab Groups")]
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[SerializeField] private TabGroupUi _sectionTabs;
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[SerializeField] private TabGroupUi _menuCategoryTabs;
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[SerializeField] private TabGroupUi _cookwareCategoryTabs;
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[Header("Hold Progress UI")]
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[SerializeField, BindTo(nameof(RestaurantManagementViewModel.NormalizedHoldProgress))]
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private Image _completeBatchFilledImage;
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protected override void Awake()
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{
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base.Awake();
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SetupViewModelEvents();
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}
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protected override void Update()
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{
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base.Update();
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if (_viewModel != null && _viewModel.IsHolding)
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{
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_viewModel.UpdateHoldProgress();
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}
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}
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public override void Open(OpenPopupUiEvent evt)
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{
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base.Open(evt);
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InitializeViews();
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SetupTabs();
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}
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protected override GameObject GetInitialSelected()
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{
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// ViewModel의 현재 상태에 따라 초기 선택 UI 결정
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var inventoryInitialSelected = _inventoryView.GetInitialSelected();
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if (inventoryInitialSelected) return inventoryInitialSelected;
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var menuCategoryButton = _menuCategoryTabs.GetFirstInteractableButton();
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if (menuCategoryButton != null && menuCategoryButton.activeInHierarchy)
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return menuCategoryButton;
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var cookwareCategoryButton = _cookwareCategoryTabs.GetFirstInteractableButton();
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if (cookwareCategoryButton != null && cookwareCategoryButton.activeInHierarchy)
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return cookwareCategoryButton;
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return null;
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}
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protected override void SetupBindings()
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{
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// Attribute 기반 자동 바인딩이 처리됨
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// 추가적인 수동 바인딩이 필요한 경우 여기에 구현
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}
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protected override void HandleCustomPropertyChanged(string propertyName)
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{
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switch (propertyName)
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{
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case nameof(RestaurantManagementViewModel.CurrentSection):
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UpdateSectionTabs();
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break;
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case nameof(RestaurantManagementViewModel.CurrentCategory):
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UpdateCategoryTabs();
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break;
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}
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}
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private void SetupViewModelEvents()
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{
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if (!_viewModel) return;
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_viewModel.OnBatchCompleted = HandleBatchCompleted;
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_viewModel.OnChecklistFailed = HandleChecklistFailed;
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_viewModel.OnMenuSectionSelected = HandleMenuSectionSelected;
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_viewModel.OnCookwareSectionSelected = HandleCookwareSectionSelected;
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_viewModel.OnCategoryChanged = HandleCategoryChanged;
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_viewModel.OnTabMoved = HandleTabMoved;
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_viewModel.OnInteractRequested = HandleInteractRequested;
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_viewModel.OnCloseRequested = HandleCloseRequested;
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_viewModel.OnMenuCategorySelected = HandleMenuCategorySelected;
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}
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private void InitializeViews()
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{
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_checklistView.Initalize();
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_inventoryView.Initialize();
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_itemDetailView.Initialize();
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_todayMenuView.Initialize();
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_todayRestaurantStateView.Initialize();
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}
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private void SetupTabs()
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{
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SetupCategoryTabs();
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InitializeTabGroups();
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SelectInitialTabs();
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}
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private void SetupCategoryTabs()
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{
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_menuCategoryTabs.UseDefaultAllowedValues();
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_cookwareCategoryTabs.UseDefaultAllowedValues();
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}
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private void InitializeTabGroups()
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{
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_sectionTabs.Initialize(OnSectionTabSelected);
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_menuCategoryTabs.Initialize(OnCategoryTabSelected);
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_cookwareCategoryTabs.Initialize(OnCategoryTabSelected);
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}
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private void SelectInitialTabs()
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{
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_sectionTabs.SelectFirstTab();
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_menuCategoryTabs.SelectFirstTab();
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}
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private void UpdateSectionTabs()
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{
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if (_viewModel == null) return;
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_sectionTabs.SelectTab((int)_viewModel.CurrentSection);
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}
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private void UpdateCategoryTabs()
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{
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if (_viewModel == null) return;
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switch (_viewModel.CurrentSection)
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{
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case SectionButtonType.Menu:
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_menuCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
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break;
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case SectionButtonType.Cookware:
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_cookwareCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
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break;
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}
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}
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// ViewModel 이벤트 핸들러들
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private void HandleBatchCompleted()
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{
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Close();
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}
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private void HandleChecklistFailed()
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{
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var evt = GameEvents.OpenPopupUiEvent;
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evt.UiType = typeof(ConfirmUi);
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evt.IsCancelButtonVisible = true;
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evt.NewMessageKey = "checklist_failed_message";
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evt.OnConfirm = ClosePanel;
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EventBus.Broadcast(evt);
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}
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private void HandleMenuSectionSelected()
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{
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_menuCategoryTabs.SelectFirstTab();
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}
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private void HandleCookwareSectionSelected()
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{
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_cookwareCategoryTabs.SelectFirstTab();
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}
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private void HandleCategoryChanged(InventoryCategoryType category)
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{
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_inventoryView.UpdateCategoryView(category);
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_itemDetailView.UpdateCategory(category);
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}
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private void HandleTabMoved(int direction)
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{
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_sectionTabs.Move(direction);
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}
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private void HandleInteractRequested()
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{
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var selected = EventSystem.current.currentSelectedGameObject;
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var interactable = selected?.GetComponent<IInteractableUi>();
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interactable?.OnInteract();
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}
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private void HandleCloseRequested()
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{
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Close();
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}
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private void HandleMenuCategorySelected(InventoryCategoryType category)
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{
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_menuCategoryTabs.SelectTab((int)category);
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}
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// UI 이벤트 핸들러들 (TabGroupUi 콜백)
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private void OnSectionTabSelected(int sectionValue)
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{
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_viewModel?.SetSection((SectionButtonType)sectionValue);
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}
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private void OnCategoryTabSelected(int categoryValue)
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{
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_viewModel?.SetCategory((InventoryCategoryType)categoryValue);
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}
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// 입력 처리 - ViewModel로 위임
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protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
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{
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var isHandled = base.OnInputPerformed(actionEnum, context);
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if (isHandled && _viewModel != null)
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{
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switch (actionEnum)
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{
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case RestaurantUiActions.Cancel:
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_viewModel.CloseUi();
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break;
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case RestaurantUiActions.PreviousTab:
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_viewModel.MoveTab(-1);
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break;
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case RestaurantUiActions.NextTab:
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_viewModel.MoveTab(1);
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break;
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case RestaurantUiActions.Interact1:
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_viewModel.InteractWithSelected();
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break;
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case RestaurantUiActions.Interact2:
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_viewModel.StartHold();
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break;
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}
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}
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return isHandled;
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}
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protected override bool OnInputCanceled(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
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{
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var isHandled = base.OnInputCanceled(actionEnum, context);
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if (isHandled && _viewModel != null)
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{
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switch (actionEnum)
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{
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case RestaurantUiActions.Interact2:
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_viewModel.CancelHold();
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break;
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}
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}
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return isHandled;
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}
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}
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} |