36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using UnityEngine;
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namespace Plugins.Animate_UI_Materials
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{
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/// <summary>
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/// Used in with GraphicMaterialOverride to modify a material without creating a variant
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/// Added to a child of the Graphic element
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/// This variant only applies to Float properties
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/// </summary>
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[AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideFloat")]
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public class GraphicPropertyOverrideFloat : GraphicPropertyOverride<float>
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{
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/// <summary>
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/// Apply the modified property to the material
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/// </summary>
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/// <param name="material"></param>
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public override void ApplyModifiedProperty(Material material)
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{
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material.SetFloat(PropertyId, propertyValue);
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}
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/// <summary>
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/// Retrieve the default float value from the source material
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/// </summary>
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/// <param name="material">The source material</param>
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/// <param name="defaultValue">The float value from the material</param>
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/// <returns>True if the value could be retrieved</returns>
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public override bool GetDefaultValue(Material material, out float defaultValue)
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{
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bool hasProperty = material.HasFloat(PropertyId);
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if (hasProperty) defaultValue = material.GetFloat(PropertyId);
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else defaultValue = default;
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return hasProperty;
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}
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}
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} |