ProjectDDD/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs

36 lines
1.3 KiB
C#

using UnityEngine;
namespace Plugins.Animate_UI_Materials
{
/// <summary>
/// Used in with GraphicMaterialOverride to modify a material without creating a variant
/// Added to a child of the Graphic element
/// This variant only applies to Float properties
/// </summary>
[AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideFloat")]
public class GraphicPropertyOverrideFloat : GraphicPropertyOverride<float>
{
/// <summary>
/// Apply the modified property to the material
/// </summary>
/// <param name="material"></param>
public override void ApplyModifiedProperty(Material material)
{
material.SetFloat(PropertyId, propertyValue);
}
/// <summary>
/// Retrieve the default float value from the source material
/// </summary>
/// <param name="material">The source material</param>
/// <param name="defaultValue">The float value from the material</param>
/// <returns>True if the value could be retrieved</returns>
public override bool GetDefaultValue(Material material, out float defaultValue)
{
bool hasProperty = material.HasFloat(PropertyId);
if (hasProperty) defaultValue = material.GetFloat(PropertyId);
else defaultValue = default;
return hasProperty;
}
}
}