34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
namespace UnityEditor
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{
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/// <summary>
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/// Broken implementation of MaterialEditor meant to be injected in a standard Editor
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/// Hacky, but only way to get custom shader editors to work with this packages
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/// </summary>
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public class CustomMaterialEditor: MaterialEditor
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{
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public override void OnInspectorGUI()
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{
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// Commented lines are those removed from the base implementation
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serializedObject.Update();
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// Remove most checks
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// this.CheckSetup();
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// this.DetectShaderEditorNeedsUpdate();
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// this.isVisible && (UnityEngine.Object) this.m_Shader != (UnityEngine.Object) null && !this.HasMultipleMixedShaderValues() && this.
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// Draw properties
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if (PropertiesGUI())
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{
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// Do not validate materials since we don't have access to their editor scripts
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// foreach (Material target in this.targets)
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// {
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// if (this.m_CustomShaderGUI != null)
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// this.m_CustomShaderGUI.ValidateMaterial(target);
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// }
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//
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PropertiesChanged();
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}
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// this.DetectTextureStackValidationIssues();
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}
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}
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} |