12 lines
462 B
C#
12 lines
462 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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// [CreateAssetMenu(fileName = "FILENAME", menuName = "MENUNAME", order = 0)]
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public class RestaurantEnvironmentStateSo : ScriptableObject
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{
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public List<RestaurantEnvironmentData> RestaurantEnvironmentProps = new List<RestaurantEnvironmentData>();
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public List<RestaurantEnvironmentData> RestaurantEnvironmentObjects = new List<RestaurantEnvironmentData>();
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}
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} |