44 lines
2.0 KiB (Stored with Git LFS)
C#
44 lines
2.0 KiB (Stored with Git LFS)
C#
namespace SingularityGroup.HotReload.Editor.ProjectGeneration {
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/// <summary>
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/// Allows to post process Hot Reload's project generation.
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/// This should only be needed if you tinker with Unity's project generation as well.
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/// Types that inherit from this interface will get created automatically whenever Hot Reload generates project files.
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/// Types that implement this interface need to have a public parameterless default constructor.
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/// </summary>
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public interface IHotReloadProjectGenerationPostProcessor {
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/// <summary>
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/// Specifies the ordering of the post processor.
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/// Post processors with lower callback order get executed first.
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/// </summary>
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int CallbackOrder { get; }
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/// <summary>
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/// Use this method to set up state you need for the project generation.
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/// Calls to unity API need to happen here and it's values need to be cached.
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/// This is the only method that will get executed on the main thread.
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/// </summary>
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void InitializeOnMainThread();
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/// <summary>
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/// Gets called whenever Hot Reload generated a project file.
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/// <param name="path">The destination file path for the .csproj file</param>
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/// <param name="contents">The file contents of the .csproj file</param>
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/// </summary>
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string OnGeneratedCSProjectThreaded(string path, string contents);
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/// <summary>
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/// Gets called whenever Hot Reload generated a solution file.
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/// <param name="path">The destination file path for the .sln file</param>
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/// <param name="contents">The file contents of the .sln file</param>
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/// </summary>
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string OnGeneratedSlnSolutionThreaded(string path, string contents);
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/// <summary>
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/// Gets called after Hot Reload project generation is finished.
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/// </summary>
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void OnGeneratedCSProjectFilesThreaded();
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}
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}
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