ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs
2025-08-21 16:40:49 +09:00

14 lines
290 B
C#

using Opsive.BehaviorDesigner.Runtime;
using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(RestaurantNpcMovement))]
public class RestaurantNpcCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
}
}
}