14 lines
290 B
C#
14 lines
290 B
C#
using Opsive.BehaviorDesigner.Runtime;
|
|
using UnityEngine;
|
|
|
|
namespace DDD
|
|
{
|
|
[RequireComponent(typeof(RestaurantNpcMovement))]
|
|
public class RestaurantNpcCharacter : RestaurantCharacter
|
|
{
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
}
|
|
}
|
|
} |