ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Interfaces/IRestaurantCustomerBlackboard.cs
Jeonghyeon Ha 4ef63ec9a9 AI 비헤이비어 트리 액션 및 컨디셔널 구현
RestaurantOrderAvailable, StartRestaurantOrder, MoveToInteractionTarget
2025-08-21 19:12:06 +09:00

18 lines
425 B
C#

using UnityEngine;
namespace DDD
{
public enum RestaurantCustomerBlackboardKey
{
SelfGameObject,
CustomerData,
CurrentInteractionTarget,
}
public interface IRestaurantCustomerBlackboard
{
void SetCustomerData(CustomerData inCustomerData);
void SetCurrentInteractionTarget(GameObject targetGameObject);
GameObject GetCurrentInteractionTarget();
}
}