25 lines
331 B (Stored with Git LFS)
C#
25 lines
331 B (Stored with Git LFS)
C#
using Superlazy;
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using UnityEngine;
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public class Title : SLGameComponent
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{
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public override void Begin()
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{
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}
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public override void Update()
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{
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}
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public override void End()
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{
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}
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public void GameStart(SLEntity context)
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{
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SLGame.Session["CurrentMode"] = "Restaurant";
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}
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}
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