ProjectDDD/Assets/_Datas/Scripts/Title.cs
2025-07-01 12:25:06 +09:00

25 lines
331 B (Stored with Git LFS)
C#

using Superlazy;
using UnityEngine;
public class Title : SLGameComponent
{
public override void Begin()
{
}
public override void Update()
{
}
public override void End()
{
}
public void GameStart(SLEntity context)
{
SLGame.Session["CurrentMode"] = "Restaurant";
}
}