23 lines
373 B (Stored with Git LFS)
C#
23 lines
373 B (Stored with Git LFS)
C#
using Superlazy;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Restaurant : SLGameComponent
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{
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public override void Begin()
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{
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SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
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// Load
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}
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public override void Update()
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{
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}
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public override void End()
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{
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}
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} |