ProjectDDD/Assets/_Datas/Scripts/Restaurant.cs
2025-07-01 12:25:06 +09:00

23 lines
373 B (Stored with Git LFS)
C#

using Superlazy;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Restaurant : SLGameComponent
{
public override void Begin()
{
SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
// Load
}
public override void Update()
{
}
public override void End()
{
}
}