ProjectDDD/Assets/_Datas/Scripts/DDDMain.cs
2025-07-01 12:25:06 +09:00

19 lines
299 B (Stored with Git LFS)
C#

using UnityEngine;
public class DDDMain : SLGameComponent
{
public override void Begin()
{
SLGame.ActiveComponent<ModeManager>(true);
SLGame.Session["CurrentMode"] = "Title";
}
public override void End()
{
}
public override void Update()
{
}
}