19 lines
299 B (Stored with Git LFS)
C#
19 lines
299 B (Stored with Git LFS)
C#
using UnityEngine;
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public class DDDMain : SLGameComponent
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{
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public override void Begin()
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{
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SLGame.ActiveComponent<ModeManager>(true);
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SLGame.Session["CurrentMode"] = "Title";
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}
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public override void End()
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{
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}
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public override void Update()
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{
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}
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}
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