ProjectDDD/Assets/Behavior Designer/Runtime/Tasks/Unity/Math/RandomBool.cs

18 lines
459 B (Stored with Git LFS)
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.Math
{
[TaskCategory("Unity/Math")]
[TaskDescription("Sets a random bool value")]
public class RandomBool : Action
{
[Tooltip("The variable to store the result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Random.value < 0.5f;
return TaskStatus.Success;
}
}
}