33 lines
908 B
C#
33 lines
908 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantCharacter : MonoBehaviour, IGameCharacter, IInteractor
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{
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[EnumToggleButtons, SerializeField] protected InteractionType _interactionType;
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protected virtual void Awake() { }
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protected virtual void Start()
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{
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foreach (var typeToSolver in RestaurantInteractionEventSolvers.TypeToSolver)
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{
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var flag = typeToSolver.Key;
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if (flag == InteractionType.None) continue;
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if ((_interactionType & flag) == 0) continue;
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if (!TryGetComponent(typeToSolver.Value, out _))
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{
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gameObject.AddComponent(typeToSolver.Value);
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}
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}
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}
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public GameObject GetInteractorGameObject()
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{
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return gameObject;
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}
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}
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} |