ProjectDDD/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/RestaurantManagementUi.cs

113 lines
3.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
namespace DDD
{
public class RestaurantManagementUi : PopupUi<RestaurantUiActions>, IEventHandler<TodayMenuRemovedEvent>
{
[SerializeField] private InventoryView _inventoryView;
[SerializeField] private ItemDetailView _itemDetailView;
[SerializeField] private TabGroupUi<RestaurantManagementSectionType> _sectionTabs;
[SerializeField] private TabGroupUi<InventoryCategoryType> _categoryTabs;
protected override GameObject GetInitialSelected()
{
var inventoryViewInitialSelectedObject = _inventoryView.GetInitialSelected();
if (inventoryViewInitialSelectedObject) return inventoryViewInitialSelectedObject;
return _categoryTabs.GetFirstInteractableButton;
}
public async override void Open()
{
await _inventoryView.Initialize();
_sectionTabs.Initialize(OnSectionTabSelected);
_categoryTabs.Initialize(OnCategoryTabSelected);
EventBus.Register<TodayMenuRemovedEvent>(this);
base.Open();
}
public override void Close()
{
base.Close();
EventBus.Unregister<TodayMenuRemovedEvent>(this);
}
protected override void OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
{
switch (actionEnum)
{
case RestaurantUiActions.Cancel:
HandleCancel();
break;
case RestaurantUiActions.PreviousTab:
HandleMoveTab(-1);
break;
case RestaurantUiActions.NextTab:
HandleMoveTab(1);
break;
case RestaurantUiActions.Interact1:
HandleInteract1();
break;
case RestaurantUiActions.Interact2:
HandleInteract2();
break;
default:
throw new ArgumentOutOfRangeException(nameof(actionEnum), actionEnum, null);
}
}
private void HandleCancel()
{
var evt = GameEvents.ClosePopupUiEvent;
evt.UiType = GetType();
EventBus.Broadcast(evt);
}
private void HandleMoveTab(int direction)
{
_sectionTabs.Move(direction);
}
private void HandleInteract1()
{
var selected = EventSystem.current.currentSelectedGameObject;
var interactable = selected?.GetComponent<IInteractableUi>();
interactable?.OnInteract();
}
private void HandleInteract2()
{
HandleCancel();
}
private void OnSectionTabSelected(RestaurantManagementSectionType section)
{
// TODO : 추후 Menu, Cookware, Worker에 맞춰 다른 콘텐츠 노출 처리
}
private void OnCategoryTabSelected(InventoryCategoryType category)
{
_inventoryView.UpdateCategoryView(category);
_itemDetailView.UpdateCategory(category);
}
public void Invoke(TodayMenuRemovedEvent evt)
{
InventoryCategoryType newInventoryCategoryType = evt.RecipeType switch
{
RecipeType.FoodRecipe => InventoryCategoryType.Food,
RecipeType.DrinkRecipe => InventoryCategoryType.Drink,
_ => InventoryCategoryType.None
};
if (newInventoryCategoryType == InventoryCategoryType.None) return;
_categoryTabs.SelectTab(newInventoryCategoryType);
}
}
}