ProjectDDD/Packages/SLUnity/SLUI/SLUIScale.cs
2025-06-25 11:33:17 +09:00

86 lines
2.0 KiB (Stored with Git LFS)
C#

using UnityEngine;
namespace Superlazy.UI
{
public class SLUIScale : SLUIOnOffTransition
{
public float onDuration = 0.3f;
public float offDuration = 0.3f;
private float currentTime;
protected override void Validate()
{
}
protected override void Init()
{
var newSize = Vector3.zero;
if (currentState == false)
{
currentTime = 0;
}
else
{
newSize = Vector3.one;
currentTime = 1;
}
transform.localScale = newSize;
}
protected override bool OnUpdate(bool forceUpdate = false)
{
var result = false;
if (currentState)
{
if (onDuration == 0)
{
currentTime = 1;
}
else
{
currentTime += Time.unscaledDeltaTime / onDuration;
}
if (currentTime >= 1.0f)
{
currentTime = 1.0f;
result = true;
}
}
else
{
if (offDuration == 0)
{
currentTime = 0;
}
else
{
currentTime -= Time.unscaledDeltaTime / offDuration;
}
if (currentTime <= 0.0f)
{
currentTime = 0.0f;
result = true;
}
}
var ease = currentTime == 1.0f ? 1 : 1 - Mathf.Pow(2, -10 * currentTime);
var newSize = Vector3.one * ease;
transform.localScale = newSize;
return result;
}
protected override void ForceDisable()
{
currentTime = 0.0f;
transform.localScale = Vector3.zero;
}
}
}