ProjectDDD/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/PopupUi.cs
2025-08-21 16:44:47 +09:00

140 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
namespace DDD
{
public static class EnumExtensions
{
public static IEnumerable<T> GetFlags<T>(this T input) where T : Enum
{
foreach (T value in Enum.GetValues(typeof(T)))
{
int intValue = Convert.ToInt32(value);
int inputValue = Convert.ToInt32(input);
if (intValue != 0 && (inputValue & intValue) == intValue) yield return value;
}
}
}
public abstract class PopupUi<TInputEnum, TViewModel> : BasePopupUi
where TInputEnum : Enum
where TViewModel : SimpleViewModel
{
[SerializeField, Required] protected BaseUiActionsInputBinding<TInputEnum> _uiActionsInputBinding;
protected readonly List<(InputAction action, Action<InputAction.CallbackContext> handler)> _registeredHandlers = new();
protected TViewModel _viewModel;
protected override void Awake()
{
base.Awake();
_viewModel = GetComponent<TViewModel>();
}
protected override void OnEnable()
{
base.OnEnable();
if (_viewModel && _bindingContext != null)
{
_bindingContext.SetDataContext(_viewModel);
_viewModel.PropertyChanged += OnViewModelPropertyChanged;
}
}
protected override void OnDisable()
{
base.OnDisable();
if (_viewModel != null)
{
_viewModel.PropertyChanged -= OnViewModelPropertyChanged;
}
}
protected override void TryRegister()
{
base.TryRegister();
// PopupUi의 입력 바인딩 등록
foreach (var actionEnum in _uiActionsInputBinding.BindingActions.GetFlags())
{
if (actionEnum.Equals(default(TInputEnum))) continue;
var inputAction =
InputManager.Instance.GetAction(_uiActionsInputBinding.InputActionMaps, actionEnum.ToString());
if (inputAction == null) continue;
var startedHandler = new Action<InputAction.CallbackContext>(context =>
{
OnInputStarted(actionEnum, context);
});
inputAction.started += startedHandler;
var performedHandler = new Action<InputAction.CallbackContext>(context =>
{
OnInputPerformed(actionEnum, context);
});
inputAction.performed += performedHandler;
var canceledHandler = new Action<InputAction.CallbackContext>(context =>
{
OnInputCanceled(actionEnum, context);
});
inputAction.canceled += canceledHandler;
_registeredHandlers.Add((inputAction, startedHandler));
_registeredHandlers.Add((inputAction, performedHandler));
_registeredHandlers.Add((inputAction, canceledHandler));
}
InputActionMaps = _uiActionsInputBinding.InputActionMaps;
}
protected override void TryUnregister()
{
base.TryUnregister();
// 입력 핸들러 해제
foreach (var (action, handler) in _registeredHandlers)
{
if (action != null)
{
action.started -= handler;
action.performed -= handler;
action.canceled -= handler;
}
}
_registeredHandlers.Clear();
}
public override void Open(OpenPopupUiEvent evt)
{
base.Open(evt);
_viewModel?.Initialize();
if (IsTopPopup)
{
InputManager.Instance.SwitchCurrentActionMap(_uiActionsInputBinding.InputActionMaps);
}
}
public override void Close()
{
base.Close();
_viewModel?.Cleanup();
}
// 입력 처리 메서드들
protected virtual bool OnInputStarted(TInputEnum actionEnum, InputAction.CallbackContext context) => IsTopPopup;
protected virtual bool OnInputPerformed(TInputEnum actionEnum, InputAction.CallbackContext context) => IsTopPopup;
protected virtual bool OnInputCanceled(TInputEnum actionEnum, InputAction.CallbackContext context) => IsTopPopup;
}
}