ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterMovementConstraint.cs
Jeonghyeon Ha 0fe8a54e09 레스토랑 캐릭터 시스템 컴포넌트 의존성 개선
- RestaurantCharacter, RestaurantNpcCharacter, RestaurantCharacterAnimation에 RequireComponent 어트리뷰트 추가
- RestaurantCharacterMovementConstraint에 필수 컴포넌트 의존성 명시
- 깃 커밋 가이드라인 추가
2025-08-19 17:01:38 +09:00

18 lines
440 B
C#

using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(RestaurantCharacterAnimation))]
public class RestaurantCharacterMovementConstraint : MonoBehaviour, IRestaurantMovementConstraint
{
public bool IsBlockingMovement()
{
if (GetComponent<RestaurantCharacterAnimation>().IsPlayingAnimation())
{
return true;
}
return false;
}
}
}