ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantCharacterAnimation.cs
Jeonghyeon Ha 0fe8a54e09 레스토랑 캐릭터 시스템 컴포넌트 의존성 개선
- RestaurantCharacter, RestaurantNpcCharacter, RestaurantCharacterAnimation에 RequireComponent 어트리뷰트 추가
- RestaurantCharacterMovementConstraint에 필수 컴포넌트 의존성 명시
- 깃 커밋 가이드라인 추가
2025-08-19 17:01:38 +09:00

31 lines
619 B
C#

using UnityEngine;
namespace DDD
{
[RequireComponent(typeof(SpineController))]
public class RestaurantCharacterAnimation : MonoBehaviour
{
protected SpineController _spineController;
protected virtual void Awake()
{
_spineController = GetComponent<SpineController>();
}
protected virtual void Start()
{
}
protected virtual void OnDestroy()
{
}
public bool IsPlayingAnimation()
{
// TODO : Implement this
return false;
}
}
}