
- RestaurantCharacter, RestaurantNpcCharacter, RestaurantCharacterAnimation에 RequireComponent 어트리뷰트 추가 - RestaurantCharacterMovementConstraint에 필수 컴포넌트 의존성 명시 - 깃 커밋 가이드라인 추가
31 lines
619 B
C#
31 lines
619 B
C#
using UnityEngine;
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namespace DDD
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{
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[RequireComponent(typeof(SpineController))]
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public class RestaurantCharacterAnimation : MonoBehaviour
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{
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protected SpineController _spineController;
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protected virtual void Awake()
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{
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_spineController = GetComponent<SpineController>();
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}
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protected virtual void Start()
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{
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}
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protected virtual void OnDestroy()
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{
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}
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public bool IsPlayingAnimation()
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{
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// TODO : Implement this
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return false;
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}
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}
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} |