ProjectDDD/.gitignore
2025-07-31 19:14:40 +09:00

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# Created by https://www.toptal.com/developers/gitignore/api/unity
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# Rider, IntelliJ IDEA 프로젝트 파일 무시
.idea/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Ignore specific meta files
*.unitypackage.meta
Assets/AnimateUIMaterials-main/Releases/*.meta
Assets/Icons - Picto Total Pack/PNG/Style2_CasualGame(320)/Before(v1.0)/*.meta
Assets/Plugins/Sirenix/Demos/*.meta
Assets/Epic Toon FX/Upgrade/*.meta
Assets/Plugins/Borodar/RainbowHierarchy/Source/*.meta
Packages/com.distantlands.cozy.core/Content/Integration/*.meta
Packages/com.distantlands.cozy.core/Samples~/Legacy Integrations/*.unitypackage.meta
# End of https://www.toptal.com/developers/gitignore/api/unity
packages-lock.json
.vscode
# Raw 폴더 전체 무시
#Assets/_Datas/Raw/
# 특정 atlas 파일 무시
# Unity SpriteAtlas auto-generated files
Assets/_DDD/_Addressables/Sprites/
.autosave/