43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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[Flags]
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public enum InteractionType : uint
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{
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None = 0u,
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RestaurantManagementUi = 1u << 0,
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OpenRestaurant = 1u << 1,
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All = 0xFFFFFFFFu
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}
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public interface IInteractable
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{
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bool CanInteract();
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bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null);
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InteractionType GetInteractionType();
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GameObject GetInteractableGameObject();
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void InitializeInteraction(InteractionType interactionType);
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float GetRequiredHoldTime();
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string GetInteractionMessageKey();
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}
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public interface IInteractor
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{
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GameObject GetInteractorGameObject();
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IInteractable GetFocusedInteractable();
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bool CanSolveInteractionType(InteractionType interactionType);
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bool CanInteractTo(IInteractable interactable,
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ScriptableObject payloadSo = null);
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}
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public interface IInteractionSolver
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{
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bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payloadSo = null);
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bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null,
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ScriptableObject payloadSo = null);
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}
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}
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