ProjectDDD/Assets/_DDD/_Scripts/RestaurantController/Conrtollers/RestaurantRunController.cs

30 lines
946 B
C#

using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class RestaurantRunController : RestaurantFlowController
{
RestaurantCustomerStateSo _restaurantCustomerStateSo;
public override async Task InitializeController()
{
}
public override async Task InitializeState()
{
}
public override async Task OnReadyNewFlow(GameFlowState newFlowState)
{
var restaurantCustomerStateHandle = _restaurantCustomerStateSo.OnReadyNewFlow(newFlowState);
}
public override async Task OnExitCurrentFlow(GameFlowState exitingFlowState)
{
if (exitingFlowState == GameFlowState.RunRestaurant)
{
var restaurantCustomerStateHandle = _restaurantCustomerStateSo.OnExitCurrentFlow(exitingFlowState);
await Task.WhenAll(restaurantCustomerStateHandle);
}
}
}
}