26 lines
630 B
C#
26 lines
630 B
C#
using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantManagementController : RestaurantFlowController
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{
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public override async Task InitializeController()
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{
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}
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public override async Task InitializeState()
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{
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// Load default asset
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RestaurantState.instance.ManagementState.InitializeReadyForRestaurant();
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}
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public override async Task OnReadyNewFlow(GameFlowState newFlowState)
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{
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}
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public override async Task OnExitCurrentFlow(GameFlowState exitingFlowState)
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{
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}
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}
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} |