ProjectDDD/Assets/_DDD/_Scripts/Utilities/Constants.cs
2025-09-01 20:37:18 +09:00

54 lines
2.0 KiB
C#

namespace DDD
{
public static class CommonConstants
{
public const string RootObject = "RootObject";
public const string VisualLook = "VisualLook";
public const string RestaurantPlayer = "RestaurantPlayer";
public const string Clone = "(Clone)";
public const string Panel = "Panel";
public const string BlockImage = "BlockImage";
}
public static class RestaurantPlayerAnimationType
{
public const string Idle = "Idle";
public const string Walk = "RunFast";
public const string Dash = "Dash";
}
public static class PathConstants
{
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/SPRITES/UI/";
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
public const string RawFolderPath = "/_Raw";
public const string AddressablesFolderPath = "/_Addressables";
public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
}
public static class ExtenstionConstants
{
public const string PngExtensionUpper = ".PNG";
public const string PngExtensionLower = ".png";
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
public const string MaterialExtenstionLower = ".mat";
public const string PrefabExtenstionLower = ".prefab";
}
public static class SpriteConstants
{
public const string CheckNoSpriteKey = "CheckNo";
public const string CheckYesSpriteKey = "CheckYes";
public const string EmptyDrinkSpriteKey = "EmptyDrink";
public const string EmptyFoodSpriteKey = "EmptyFood";
public const string EmptyWorker = "EmptyWorker";
public const string DirtyDish = "common_dirty_dish_003";
}
public static class LayerConstants
{
public const string Prop = "Prop";
public const string WorldUi = "WorldUI";
}
}