17 lines
426 B
C#
17 lines
426 B
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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public class BaseUiActionsInputBindingSo<T> : ScriptableObject where T : Enum
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{
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public InputActionMaps InputActionMaps;
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[EnumToggleButtons]
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public T BindingActions;
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[ReadOnly, LabelText("Addressable Key")]
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public string AddressableKey => $"{typeof(T).Name}_InputBindingSo";
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}
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} |