ProjectDDD/Assets/_DDD/_Scripts/GameFramework/Localization/LocalizationManager.cs
2025-07-17 19:11:00 +09:00

56 lines
1.7 KiB
C#

using UnityEngine.Localization.Settings;
using System.Linq;
namespace DDD
{
public enum TableName
{
None = 0,
Item_Name,
Item_Description,
}
public static class LocalizationManager
{
/// <summary>
/// 현재 선택된 로케일 기준으로 로컬라이징 텍스트를 가져옵니다.
/// </summary>
public static string GetString(TableName table, string key)
{
if (table == TableName.None || string.IsNullOrEmpty(key))
return $"[Invalid:{table}/{key}]";
var locale = LocalizationSettings.SelectedLocale;
var tableName = table.ToString();
var stringTable = LocalizationSettings.StringDatabase.GetTable(tableName, locale);
if (stringTable == null)
return $"[Missing Table:{tableName}]";
var entry = stringTable.GetEntry(key);
if (entry == null)
return $"[Missing Key:{key}]";
return entry.GetLocalizedString();
}
/// <summary>
/// 현재 사용 중인 로케일 코드 반환 (예: "ko", "en", "ja")
/// </summary>
public static string GetCurrentLocaleCode()
{
return LocalizationSettings.SelectedLocale.Identifier.Code;
}
/// <summary>
/// 로케일 코드로 현재 언어를 설정합니다. (예: "ko", "en", "ja")
/// </summary>
public static void SetLocale(string code)
{
var locale = LocalizationSettings.AvailableLocales.Locales
.FirstOrDefault(l => l.Identifier.Code == code);
if (locale != null)
LocalizationSettings.SelectedLocale = locale;
}
}
}