ProjectDDD/Assets/_DDD/_Scripts/RestaurantState/FlowStates/RestaurantRunState.cs

15 lines
329 B
C#

using UnityEngine;
namespace DDD
{
public class RestaurantRunState : ScriptableObject
{
private Vector3 _spawnPoint = new(5f, 0f, 4f);
public Vector3 SpawnPoint => _spawnPoint;
public void InitializeSpawnPoint(Vector3 spawnPoint)
{
_spawnPoint = spawnPoint;
}
}
}