ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/DataObjects/RestaurantRunData.cs

16 lines
521 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantRunData", menuName = "RestaurantData/RestaurantRunData")]
public class RestaurantRunData : ScriptableObject
{
[Title("스폰 제어 (Persistent Data)")]
[Tooltip("플로우 시작 후 첫 손님이 등장하기까지 대기 시간(초)")]
[SerializeField] private float _firstSpawnDelaySeconds = 5f;
public float FirstSpawnDelaySeconds => _firstSpawnDelaySeconds;
}
}