64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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namespace DDD.Restaurant
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{
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public class SettlementViewModel : SimpleViewModel
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{
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public RestaurantSettlementData SettlementData;
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public RestaurantSettlementState SettlementState;
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private string _totalRevenue;
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public string TotalRevenue
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{
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get => _totalRevenue;
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private set => SetField(ref _totalRevenue, value);
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}
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private string _normalCustomers;
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public string NormalCustomers
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{
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get => _normalCustomers;
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private set => SetField(ref _normalCustomers, value);
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}
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private string _specialCustomers;
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public string SpecialCustomers
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{
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get => _specialCustomers;
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private set => SetField(ref _specialCustomers, value);
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}
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public Action OnCompletedSettlement;
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public override void Initialize()
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{
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SettlementData = RestaurantData.Instance.SettlementData;
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SettlementState = RestaurantState.Instance.SettlementState;
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}
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public override void Cleanup()
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{
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}
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public void UpdateSettlement(Transform parent)
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{
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TotalRevenue = $"총 수익 : {SettlementState.TotalRevenue.ToGold()}";
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NormalCustomers = $"일반 손님 수 : {SettlementState.NormalCustomers}";
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SpecialCustomers = $"스폐셜 손님 수 : {SettlementState.SpecialCustomers}";
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Utils.DestroyAllChildren(parent);
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int count = 0;
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foreach (var soldCookingCount in SettlementState.SoldCookingCounts)
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{
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count++;
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var instance = Instantiate(SettlementData.TextPrefab, parent);
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var textMeshProUGUI = instance.GetComponent<TextMeshProUGUI>();
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var cookingName = LocalizationManager.Instance.GetName(soldCookingCount.Key);
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textMeshProUGUI.text = $"판매된 메뉴{count} : {cookingName} {soldCookingCount.Value}";
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}
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}
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}
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} |