ProjectDDD/Assets/External/HighlightPlus/Runtime/Resources/HighlightPlus/CustomVertexTransform.cginc
2025-08-13 21:21:35 +09:00

11 lines
248 B
HLSL

#ifndef CUSTOM_VERTEX_TRANSFORM_INCLUDED
#define CUSTOM_VERTEX_TRANSFORM_INCLUDED
float4 ComputeVertexPosition(float4 vertex) {
// Add here any custom vertex transform
float4 pos = UnityObjectToClipPos(vertex);
return pos;
}
#endif