11 lines
248 B
HLSL
11 lines
248 B
HLSL
#ifndef CUSTOM_VERTEX_TRANSFORM_INCLUDED
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#define CUSTOM_VERTEX_TRANSFORM_INCLUDED
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float4 ComputeVertexPosition(float4 vertex) {
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// Add here any custom vertex transform
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float4 pos = UnityObjectToClipPos(vertex);
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return pos;
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}
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#endif
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