ProjectDDD/Packages/SLUnity/SLUnityDataLoader.cs
2025-07-08 19:46:31 +09:00

27 lines
602 B
C#

using Superlazy;
using UnityEngine;
public class SLUnityDataLoader : SLDataLoader
{
private readonly string mobilePath = "Data";
public override void Load()
{
var texts = SLResources.LoadAll<TextAsset>(mobilePath);
foreach (var text in texts)
{
if (text)
{
var data = text.text;
if (data.IsLeft("{"))
{
Load("json", data);
}
else
{
Load("yaml", data);
}
}
}
}
}