using UnityEngine; namespace DDD.Restaurant { [RequireComponent(typeof(PlayerMovement))] public class PlayerCharacter : RestaurantCharacter { protected override void Awake() { base.Awake(); PlayerManager.Instance.RegisterPlayer(gameObject); } protected override void Start() { base.Start(); var cameraObject = CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera); cameraObject.SetFollowAndLookAtTarget(transform); } } }