using System.Collections.Generic; using UnityEngine; namespace DDD.Restaurant { public class CustomerPatienceUiComponent : MonoBehaviour { private IAISharedBlackboard _blackboard; [SerializeField] HashSet _targetOrderType; [SerializeField] RestaurantOrderType _currentOrderType; private void Start() { if (!TryGetComponent(out _blackboard)) { Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드 {gameObject.GetHashCode()}"); return; } } private void Update() { } } }