using UnityEngine; namespace DDD { public enum BlackboardKey { RestaurantBlackboard, } public enum RestaurantCustomerBlackboardKey { SelfGameObject, CustomerDataId, CurrentTargetGameObject, SatisfactionLevel, CumulativeOrderCount, MaxPatienceTime, RemainingPatienceTime } public interface ICustomerBlackboard { void SetCustomerData(string inCustomerDataId); } }