using System; using UnityEngine; namespace DDD { [Flags] public enum InteractionType : uint { None = 0u, RestaurantManagementUi = 1u << 0, OpenRestaurant = 1u << 1, All = 0xFFFFFFFFu } public interface IInteractable { bool CanInteract(); bool OnInteracted(IInteractor interactor, ScriptableObject interactionPayloadSo = null); InteractionType GetInteractionType(); GameObject GetInteractableGameObject(); void InitializeInteraction(InteractionType interactionType); float GetRequiredHoldTime(); string GetInteractionMessageKey(); } public interface IInteractor { GameObject GetInteractorGameObject(); } public interface IInteractionSolver { bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject interactionPayloadSo = null); bool CanExecuteInteraction(); } }