/// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks { /// /// The execution status of the task. /// public enum TaskStatus : byte { Inactive, // The task is inactive and is not running. Queued, // The task will run on the next update. Running, // The task is currently running. Success, // The task succeeded execution. Failure, // The task failed execution. } }