#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks { using Opsive.GraphDesigner.Runtime; using Opsive.GraphDesigner.Runtime.Variables; /// /// Interface for tasks that can load subtrees. /// public interface ISubtreeReference { /// /// A list of mapped SharedVariables. These variables can override the subtree. /// SharedVariableOverride[] SharedVariableOverrides { get; set; } /// /// Performs any runtime operations to evaluate the array of subtrees that should be returned. /// /// The component that the node is attached to. void EvaluateSubtrees(IGraphComponent graphComponent); /// /// The Subtrees that should be used at runtime. /// Subtree[] Subtrees { get; } } } #endif