#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Events { using Opsive.GraphDesigner.Runtime; using UnityEngine; /// /// The EventNode that is invoked when the behavior tree starts. /// [NodeIcon("8c35407905159694e8b83df15d3b039b", "df820d6e71423194188c7dcb1c1ae2e2")] public class Start : IEventNode { [Tooltip("The index of the ILogicNode that the IEventNode is connected to. ushort.MaxValue indicates no connection.")] [SerializeField] protected ushort m_ConnectedIndex; public ushort ConnectedIndex { get => m_ConnectedIndex; set => m_ConnectedIndex = value; } } } #endif