#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Events { using Opsive.GraphDesigner.Runtime; using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; /// /// The EventNode that is invoked when the agent leaves a 2D collision. /// [AllowMultipleTypes] [NodeIcon("06864c37115f11445b04701c616d0e14", "8b8a2793322238240b4f25171d772003")] public class OnCollisionExit2D : EventNode { [Tooltip("The tag of the GameObject that the collision should be checked against.")] [SerializeField] protected SharedVariable m_Tag; [Tooltip("The collided GameObject.")] [SerializeField] protected SharedVariable m_StoredCollisionGameObject; /// /// Initializes the node to the specified graph. /// /// The graph that is initializing the task. public override void Initialize(IGraph graph) { base.Initialize(graph); m_BehaviorTree.OnBehaviorTreeDestroyed += Destroy; m_BehaviorTree.OnBehaviorTreeCollisionExit2D += ExitedCollision2D; } /// /// The agent has left a 2D collision. /// /// The collision that caused the event. private void ExitedCollision2D(Collision2D collision) { if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) { return; } if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; } m_BehaviorTree.StartBranch(this); } /// /// The behavior tree has been destroyed. /// private void Destroy() { m_BehaviorTree.OnBehaviorTreeDestroyed -= Destroy; m_BehaviorTree.OnBehaviorTreeCollisionExit2D -= ExitedCollision2D; } } } #endif