#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
///
/// Logs the specified value.
///
[NodeIcon("c97bee71424b3e247a161d1279643506", "138439e3588de5d449b7949d68d32ad8")]
public class LogValue : Action
{
[Tooltip("The value that should be outputted to the console.")]
[RequireShared] [SerializeField] protected SharedVariable m_Value;
///
/// Executes the task.
///
/// The execution status of the task.
public override TaskStatus OnUpdate()
{
if (m_Value == null || m_Value.Scope == SharedVariable.SharingScope.Empty) {
Debug.LogWarning("Warning: The LogValue.Value variable must be set.");
return TaskStatus.Failure;
}
Debug.Log(m_Value.GetValue());
return TaskStatus.Success;
}
}
}
#endif