using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.ResourceProviders; namespace DDD { [CreateAssetMenu(fileName = "RestaurantCustomerData", menuName = "RestaurantData/RestaurantCustomerData", order = 0)] public class RestaurantCustomerData : ScriptableObject { [SerializeField] private AssetReferenceGameObject _customerPrefab; public AssetReferenceGameObject CustomerPrefab => _customerPrefab; } }