using System.Threading.Tasks; using UnityEngine; namespace DDD { public class RestaurantManagementController : RestaurantFlowController { public override async Task InitializeController() { } public override async Task InitializeState() { // Load default asset RestaurantState.instance.ManagementState.InitializeReadyForRestaurant(); } public override async Task OnReadyNewFlow(GameFlowState newFlowState) { } public override async Task OnExitCurrentFlow(GameFlowState exitingFlowState) { } } }